

I would like Mattrex's theme if it had some very hard guitar driving the rhythm and main melody.Īdler: Ooh. Mattrex: Nah, weak, I was hoping for the guitar to kick in way harder than what we wound up getting, which isn't hard at all.

Also there's a melody in here that sounds too much like Axle's. But nothing brought a wider smile to my face than Bubble Crab's theme remixed.

Too much backup synth.ĭuff: Honestly, this is pretty nice and appropriate for the stage. Intro Stage (Z): Oh yeah, definitely onto something there at the beginning! Gets ugly, though.Īxle: Superior instrumentation and key change, but those progressions and the melody lines are just inferior. Good loop, but oh yeah, the main portions feel completely empty. Intro Stage (X): Well, this certainly sounds SNES-ish, but maybe a little too basic. They probably thought the chime hits weren't edgy enough. And FYI, I'll be dumping two additional Mega Man prototypes in the coming days.Ĭharacter Select: Oh man, I like that a lot better. There's some really crazy arrangements in there! In the meantime, though, here's a whopping 17 unused tracks I dug up (credit to SuperMega233 for the upload). There's bound to be more interesting things lurking inside the code, I'm certain. The folks at The Cutting Room Floor will no doubt pick this up for further research and analysis. Keen-eyed players will quickly note the unused health bars and early enemy sprites. It contains five fully playable stages each sprinkled with a number of interesting things. This version of the game received a lot of press back in June 2000 (a whole five months before it hit Japanese retail). As one should expect, there's a handful of aesthetic differences and loads of unused/alternate music. Today, we're releasing an early version of Rockman X5. Been a while since we last had ourselves a nice dump.
